Author name: Steve Haßenpflug

Hi! 👋 I’m Steve Haßenpflug and GameDevGems is a passion-project of mine. I’m a seasoned game designer with a strong product & technical background. I’ve been in the games industry for over a decade and has been professionally working on a vast variety of games in various genres and IPs. I have designed multiple high-profile AAA free-to-play games for mobile and PC in various different genres along with international teams from 5-40 people. If you want to know more about me, check out my website and portfolio here: https://www.steve-hassenpflug.com/

Dynamic Reward Systems: Design Games like a Pro in 2023

When most designers think of loot tables, they immediately think randomly generated loot in RPGs like Diablo.

In this article we’re going to explore how to design a robust and dynamic reward system that is flexible enough for most use cases that you’ll come across as a game designer – if designed accordingly, this approach is so adaptable that it can be used for any genre and for way more than just loot or rewards.