Dynamic Reward Systems: Design Games like a Pro in 2023
When most designers think of loot tables, they immediately think randomly generated loot in RPGs like Diablo.
In this article we’re going to explore how to design a robust and dynamic reward system that is flexible enough for most use cases that you’ll come across as a game designer – if designed accordingly, this approach is so adaptable that it can be used for any genre and for way more than just loot or rewards.